MOAB

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Constructed Explosive Device

The MOAB, named by Carl as the Mother of All Bombs and nicknamed the Bomb Chicken by Brandon, is an improvised mobile bomb-launching contraption built on the Second Floor of the World Dungeon. Carl, Brandon, and Chris construct it inside the Big Shot...

The MOAB, named by Carl as the Mother of All Bombs and nicknamed the Bomb Chicken by Brandon, is an improvised mobile bomb-launching contraption built on the Second Floor of the World Dungeon. Carl, Brandon, and Chris construct it inside the Big Shot Chicken safe room while a level-93 rage elemental traps Team Meadow Lark behind the room's door. Despite its name, the MOAB is not itself a bomb. It is a gravity-fed launcher designed to release several kinds of wheeled explosive “babies” from a trailer pulled by Carl's Goblin Copper Chopper.

The MOAB is the delivery system at the center of Carl's plan to escape the rage elemental. Its payloads injure and delay the creature during a running pursuit, but destroying it by force is not the plan's primary objective. Carl instead uses the machine to preserve enough distance for him and Princess Donut to lure the elemental onto an oil slick beside a stairwell. When the monster slides into the descent to the Third Floor, the dungeon disintegrates it under the rule then governing mobs that attempt to move down a floor. The successful exploit saves the trapped crawlers but earns Carl and Donut no experience, and it prompts the dungeon operators to change the stairwell rule soon afterward.

Origin and purpose

The immediate threat is created after a rage elemental appears outside the Big Shot Chicken safe room. The monster is not an ordinary Second Floor opponent: it is level 93, can cast Reverse Gravity, and relentlessly returns to the door after attacking nearby mobs. Carl's earlier Carl's Jug O' Boom attack damages it substantially, but the creature heals. Its behavior convinces him that waiting behind the safe-room barrier is not a lasting solution, especially once a new timer announces that safe rooms will close an hour before the floor itself collapses.

Carl initially expects to wait until his Protective Shell spell has completed its long cooldown. He changes course after watching the elemental destroy a mass of Brindle Grubs and then return to the safe room. The sight of pupa-stage grubs near the stairs, the damage caused by his earlier explosive, and a remembered warning from the goblin shamanka Rory give him the pieces of a different plan. Rory had said that a mob descending the stairs would be dissolved rather than teleported away. Carl therefore needs a way to escape the room, outrun the elemental long enough to reach the stairs, and control its final charge.

The group spends about five hours building the launcher. Carl paints “Mother of All Bombs” on its side with spray paint left from Agatha. Brandon objects that the real-world initials refer to “Massive Ordnance Air Blast” and that “mother of all bombs” normally means one enormous weapon rather than a machine carrying many smaller ones. Carl defends the title by calling the launcher the bombs' mother. Brandon remains unimpressed and adopts Bomb Chicken as his own name for it; Donut later agrees that Brandon's alternative is better.

Construction inside the safe room provides an important practical advantage. Explosives removed from inventory there are marked inert, although their timers still continue to run while they are handled. That protection lets the team assemble and position volatile components without an immediate detonation. Carl nevertheless avoids allowing a live countdown to expire, since he does not know exactly how the safe-room restriction would resolve it.

Design

The MOAB consists chiefly of a tall ramp carried on a rough bicycle trailer. The ramp curves downward like a ski jump and is made from two spare Goblin Copper Chopper wheel wells. Half-pipe channels guide the payload, while small caster wheels taken from the front of wheelchairs support the ramp's low end only inches above the floor. Carl compares the principle to a toy-car track: a bomb placed at the top accelerates under gravity, follows the curve, and rolls onto the hallway floor without pitching forward.

Brandon and Chris help Carl refine the geometry over several hours in the safe room's limited testing space. The placement of each bomb's weight is particularly important because the launcher will be moving when Donut deploys it. Brandon rejects Carl's idea of putting the mass toward the front, reasoning that a front-heavy bomb would flip. The finished payloads are instead weighted toward the back and shaped like oversized pinewood-derby cars. Free weights of varying sizes become their wheels; once tightened and greased, they can roll well enough to carry the explosives away from the trailer before detonation.

Attempts to automate the loading mechanism fail. The final design makes Donut the loader and gunner. A tall rear-facing seat places her behind the launcher at the correct height, allowing her to pull each large bomb from inventory so that it appears directly on the upper platform. She then nudges or releases it down the ramp. This inventory-assisted arrangement avoids the instability of a mechanical feed and permits a rapid sequence of different payloads. Carl retains the most dangerous bombs in his own inventory so Donut never has to handle them during the chase.

The launcher and Donut's seat are attached to a trailer built from broken wood and spare goblin chopper wheels. Donut's normal sidecar has to be removed because the combined vehicle would otherwise be too wide to pass through the safe-room doorway. The trailer is light enough that Carl barely feels it behind the chopper, although it squeaks and becomes vulnerable when the elemental's Reverse Gravity spell catches its rear section.

Two additional drop chambers sit on opposite sides of the MOAB. They are remnants of an abandoned effort to create mechanical bomb launchers, but Carl gives them separate uses. The black-lever chamber holds a length of Imani's magical chain with heavy weights on both ends, forming a makeshift bola intended to tangle the elemental's legs. The red-lever chamber carries oil for the slick at the stairwell. Both systems buy or shape only a few seconds, but the entire design depends on accumulating small delays.

Payloads

Carl prepares four categories of “babies” for the escape. Baby Uno, the first and heaviest, carries three boom jugs, a clay jug of goblin oil, a small jar of gunpowder, and the last of Carl's hobgoblin pus. Carl controls it with a magical detonator. It is intended to strike hard at the beginning of the pursuit and establish distance, although the detonator's five-second delay makes its timing difficult.

The boom jar babies are rolling incendiary bombs. Donut sends several down the launcher while the chopper moves through halls crowded with grubs. Many collide with the creatures and overturn instead of continuing cleanly along the floor. They remain useful after a collision: the explosions ignite the passages with blue flame, and Donut can use a low-powered Magic Missile to set off any jug that fails to ignite on its own.

The shredder babies contain gunpowder and shrapnel and use long burning wicks. Their role is not merely to damage the pursuing elemental. Carl directs Donut to fire them into the large pupa sacs clustered along the escape route. Rupturing a sac releases an undeveloped hornet-like creature, presenting the single-minded elemental with another target. The creature stops to tear apart these newly exposed monsters, costing it time while Carl and Donut continue toward the stairwell.

The oh shit babies are the emergency payloads. Each combines two boom jars, a full-sized gunpowder satchel, and a ring of dynamite. Carl considers them too dangerous for Donut to carry and hopes the pair will not need one. He ultimately places one beside the stairwell during the final seconds of the plan. Its explosion severely damages the elemental after the oil sends the monster into the hole, but the dungeon's boundary rule—not the bomb—delivers the recognized kill.

Escape from Big Shot Chicken

Before the run, Imani C discovers how the safe-room boundary can create a temporary opening. When the door opens and the elemental lunges into the protected space, the dungeon teleports it to a nearby main hallway. Repeated tests show that the monster takes roughly 75 to 120 seconds to return, does not learn to avoid the boundary, and continues to remember the crawlers' position. The tests also reveal that it attacks active grubs but ignores those already in the pupa stage. Imani opens the door once more for the actual escape, the elemental vanishes, and Carl pedals the chopper and its MOAB trailer into the devastated corridor before she closes the barrier.

Carl rides to a farther intersection so the elemental will see the vehicle and pursue rather than return to Team Meadow Lark's door. Once it rounds the distant bend, he accelerates. The chopper can sustain about 25 miles per hour before overheating, while the elemental can close the distance far faster in an unobstructed hall. The launcher therefore does not function as a conventional weapon platform attempting to stand and fight. Every payload is fired backward while the vehicle flees, turning the route itself into a sequence of obstacles.

Baby Uno rolls correctly, but Carl's delayed trigger detonates it just behind the monster and blasts the elemental forward, temporarily making the pursuit more dangerous. Donut then releases the weighted chain, which catches the creature and stops it briefly. Boom jar babies burn the grub-filled halls; a Reverse Gravity attack catches the trailer at extreme range, lifting its rear and throwing one newly launched bomb into the ceiling. Carl and Donut take minor fire damage, and Donut heals herself before continuing to load the launcher.

Near the destination, shredder bombs tear open pupae so that the elemental pauses to kill the malformed creatures. The chopper's boiler meanwhile reports that a breach is imminent in fifteen seconds. Rather than slow down, Carl drives into the circular stairwell chamber, where dozens of pupae ring the walls, and orders Donut to release the oil. They jump from the moving vehicle. The chopper, trailer, and attached MOAB continue forward and plunge into the stairwell, producing a crash and a comparatively small explosion below.

Carl places an oh shit baby near the opening and has Donut begin the ten-second casting time for Puddle Jumper. The elemental emerges from the burning route with its health already in the red and part of the chain still attached to a rear leg. It charges across the oil just as the spell completes. Carl and Donut teleport about five hundred feet away, the monster slides into the stairwell, and the emergency bomb explodes beside it. Its map marker disappears after the stairwell's disintegration rule takes effect.

Outcome and legacy

The MOAB succeeds because its components are assigned different jobs. Its bombs damage the elemental, the chain and released pupa creatures interrupt the pursuit, the oil removes the monster's control at the edge of the stairs, and the discarded vehicle clears Carl and Donut's escape path. None of those measures is sufficient alone. Together they deliver a vastly higher-level enemy to a boundary Carl understands better than the creature does.

The dungeon awards no experience because Carl and Donut are not credited with the elemental's death. A later recap devotes substantial attention to the escape, including close views of the MOAB and rendered images of its individual payloads. The recording shows the oh shit baby driving the elemental's health almost to zero before the creature dissolves, followed by an explicit denial of experience. Carl remains wary of treating the damage as proof that the monster would be easy to kill normally; he suspects its unusually vulnerable appearance may conceal another lethal behavior.

Public exposure also closes the tactic to later crawlers. Soon after the recap, an administrator announcement changes the rule so that non-sapient mobs entering a stairwell are no longer disintegrated. The announcement openly identifies the escape as the exploit that prompted the change. The MOAB therefore has a double consequence: it gets Team Meadow Lark's route to the stairs cleared, but its success teaches the dungeon operators exactly which loophole to remove.

The contraption itself does not survive the operation, but its engineering concept remains part of Carl's repertoire. On the Fifth Floor, while constructing the Royal Chariot, Carl compares that larger vehicle and its rear cart to the MOAB. The resemblance lies in the same modular approach: a powered front vehicle, an attached load-carrying section, improvised wheels or tracks, and a design shaped around what can be assembled and stored inside the dungeon. The later comparison makes the MOAB an early example of Carl treating vehicles, inventory mechanics, explosives, and dungeon rules as parts of one integrated weapon rather than separate tools.