Nest Tower

Suggest a change

Location

The Nest Tower is the Princess Posse's fortified synergy tower in Shanty Town during ninth-floor Faction Wars. Built beside the border of Larracos for Princess Donut, it combines a high observation position, magically strengthened stonework, defensive...

The Nest Tower is the Princess Posse's fortified synergy tower in Shanty Town during ninth-floor Faction Wars. Built beside the border of Larracos for Princess Donut, it combines a high observation position, magically strengthened stonework, defensive towers, and a spell synergy chosen for her most destructive magic. Its prominence makes it both an offensive platform and an obvious target. During the last phase of the war, Donut fights from its summit while Carl and other allies struggle to keep the structure standing and prevent an attack on her from inside.

Construction in Shanty Town

The Posse builds the Nest while preparing Operation Ruin, its coordinated offensive against the remaining Faction Wars teams. At this point, Shanty Town forms a vulnerable ring around the sunken city of Larracos. Juice Box's Larracos residents and Semeru dwarves help occupy the district alongside Li Na's White Dragon Urban Defense battalion. The tower rises among low buildings on that contested border. Carl later explains that its placement near Larracos is deliberate: from the top, Donut can see much of the city as well as the surrounding battlefield. The same position exposes the tower to weapons aimed out of Larracos once those defenses become hostile.

Toyotomi, a rhinoceros and former Prism guard, leads the rapid construction. The structure is made of granite blocks and takes almost two days to build despite the accelerated building methods available in the dungeon. It is taller than the surrounding hovels and, outside the recessed Larracos basin, stands above the other nearby structures. Two former crawlers finish its upper parapet shortly before the next phase begins. Donut remarks on its gray color and wants it painted purple, but Toyotomi insists that painting it would consume time needed for the protective enchantments. When the final block is placed, a golden glow appears around the completed tower.

The individual blocks receive layered protection. While construction is still under way, Carl examines one marked as a master-quality fortification with increased strength. Toyotomi explains that a single block can carry at most fifteen enchantments, while protections that affect adjacent blocks allow the builders to form a wider lattice. He expects the completed master-quality building bonus to increase its strength further and plans to add an Edifice Shield afterward. Mages work their way up the tower applying the spells. Carl has crawlers observe them because an infiltrator among the workers could compromise a position on which the operation depends.

Toyotomi also points to four smaller deflector towers in the neighborhood. He says one would suffice for the intended defense and that the four, together with mages stationed on the lower floors, make the Nest exceptionally well protected. Donut's own Sentry and Flak spells are expected to turn aside incoming attacks. When Carl asks whether an enemy could tunnel beneath the building, Toyotomi says its enchantments would support it even if the ground disappeared. These are the builders' assessments before combat, rather than a guarantee that the tower cannot be damaged. Carl remains concerned precisely because a structure that gives Donut such a clear field of fire is visible to every other army.

The Nest is built for Donut to occupy its top while Bomo and Sledge accompany her as guards. Carl considers the exposed position dangerous despite the shielding. He also wants spare teleport traps available in case an attacker disables those prepared for Donut's escape hatch. Once the tower is complete, Donut stays to supervise the mages and learn its synergy controls from Toyotomi and Li Na. Its defense therefore depends on both the permanent construction and people who can maintain and use it under pressure.

Donut's firing position

The tower's height works with abilities Donut already possesses. Her Tiara of a Thousand Lights gains Perfect Night Vision before the battle, helping her see from the summit after dark. Later, her advanced targeting skills and Deathbed Hellcat class let her use long-range spells against targets she can see. Carl describes her Magic Missile fire from this elevated position. The Nest does not itself grant her a view through walls or remove the need to aim; it provides the open sight lines that make her existing abilities useful across the battlefield.

The builders initially consider a sniper synergy to improve Donut's accuracy. They change the plan after determining that her tiara already supplies what she needs to target distant enemies. Instead, they assign the tower's synergy to Atrocity-class spells, a category that includes Donut's newly acquired War Crime spell. This choice makes the Nest more than a conventional watchtower. It is meant to amplify a particular part of Donut's arsenal while leaving her direct, sight-based attacks available. Carl hopes that the worst of those spells will not be needed.

As Open Hostilities begins, Donut also has access to a purchased wireless public-address system installed across the Posse's towers. Its speakers can connect to her headset and support her bard spells. Carl cautions her against drawing divine attention by broadcasting from such an exposed position. Her belief that the deflector towers will keep gods away is tested later when Harpocrates comes close enough to threaten Shanty Town. The public-address equipment is part of the tower network's communications, while Donut's essential battlefield role remains observation and spellcasting from the Nest.

Enemy commanders can recognize that role. At the start of the offensive, the Dream's long-range magical artillery fires toward Posse positions, with Carl judging that its shots are likely divided between headquarters and the Nest. The prospect of concentrated fire was anticipated during construction. The tower is therefore designed to absorb attacks as well as project power: as long as Donut remains at the top, opponents have reason to spend resources trying to destroy or neutralize it.

Assault on the tower

The danger becomes acute when a battle involving gods and the defenses of Larracos draws fighting to Shanty Town. Donut remains in the Nest despite Carl's warning that Harpocrates is nearby. She wears a ghillie suit and reports that he has stopped at the edge of the city. Carl can see the tower above the Larracos funnel and tells her that her high position and repeated spellfire make concealment uncertain. Bomo, Toyotomi, and several mages hold the lower part of the building while Donut stays above them.

Lucia Mar attacks from the ground with her dog Gustavo. Donut discovers that she cannot leave the tower: a magical restraint prevents her from jumping away. Toyotomi reports that the intruder is a crawler, and messages from the defenders soon identify them as dead. Carl later enters through a broken door and sees Toyotomi, Bomo, and the mages killed by a spell. Toyotomi's death is final. Carl believes Bomo might regenerate on the tenth floor, but the Posse no longer holds his contract; the immediate defense of the stairwell has nevertheless been wiped out.

The building's main room cannot be sealed off entirely under the rules for a manned synergy tower, so the Posse has prepared an interior delay instead. Donut activates the expensive defense Carl calls Donkey Kong. The stairs turn into a steep ramp, and barrels roll down the curving approach. Oil, electrical effects, and magic suppression make the ascent hazardous. The arrangement slows Lucia and Gustavo, but does not stop them. Lucia can cling to the ceiling, withstand some attacks, and continue upward while her dog struggles on the ramp. Carl uses Sticky Feet to climb from below, meeting the attacker inside the tower.

The restraint on Donut proves more specific than Carl first assumes. After he uses a conscription potion on Lucia, she tells him that a scroll has bound Donut to the room at the top, rather than placing a general net over the whole structure. According to Lucia, Donut would explode if she tried to teleport before the effect expired. This distinction makes the escape hatch and the tower's usual mobility plans useless for the duration. Donut must continue fighting from a position that is simultaneously valuable and inescapable.

Carl's rescue unfolds amid a second threat from outside. Larracos defensive towers, including a gale tower, fire across Shanty Town and repeatedly strike the Nest. Carl sees its integrity drop from 97 percent while he approaches to 74 percent as he enters. The shielding initially keeps the gale blasts from passing through the walls, but sustained impacts continue to erode the building. Carl can access the tower through his Warlord menu; control of defenses, however, cannot by itself replace the dead mages or end the attack immediately. Ferdinand reaches Carl near the base to warn him about Donut, but Carl makes him stay out of the tower because the approach is under fire.

Donut summons Raul to confront Lucia on the ramp, and Carl's intervention removes Lucia as an immediate assailant. Gustavo remains a danger. When Mongo rushes down after the dog, Donut is still confined to the summit and cannot follow him out of her room. The fight spills outside the tower, where Mongo is gravely injured and Carl is hit by gale blasts. Rend destroys Gustavo before the dog can kill Mongo. The scene shows the tactical limit of Donut's height: she can strike distant targets, but she cannot see combatants pressed against the tower's base from her perch, and the restraint prevents her from descending to help.

Damage and continued defense

The Nest survives the assault inside, only to take further damage from the wider battle. A chunk of building thrown by Yarilo during his fight with Harpocrates crashes into it, and the system reports its integrity at 25 percent. Carl returns after Donut brings down a threatening black tower. Most nearby Posse towers have already been flattened; the Nest and Li Na's abandoned synergy towers still stand, but remain under fire. With the mages dead or otherwise unavailable, Carl sees no immediate way to repair the structure as its integrity falls toward 16 percent.

At the summit, Donut continues firing. She destroys a Larracos synergy tower carrying a war mage, then turns to towers that are attacking the Nest itself. Carl finds her at her seat beside an injured but living Mongo. He notices how much the hours of killing from above have affected her. She has risen from level 65 to level 74 during her time on the tower, and her Magic Missile has reached level 15. Their reunion briefly interrupts her firing, but a new integrity warning at 10 percent forces Carl to engage a damaged gale tower with a rocket launcher. Donut brings down another tower firing Magic Missiles; by the time the Nest reaches 8 percent, nothing is currently shooting at it.

Rosetta and Milk then reach the summit, having climbed because teleportation is unavailable. Rosetta's complaint about the long ascent underlines a practical weakness of the design: its height is useful to Donut but delays anyone trying to reach her from the ground. Donut finally receives notice that Lucia's binding effect has expired. The tower is still badly damaged, yet its top remains accessible and its battlefield role has not ended. After the immediate crisis, Ferdinand stays behind and directs work to repair the Nest while allies repair other towers around Larracos. Its survival allows the Posse to keep a strategically placed structure, although the fighting has shown that even extensive enchantment cannot make its occupants or supports invulnerable.